Hey what’s up guys!? I was scrolling through PlayStation and found some really cool PSVR games I wanted to share with you guys! I did research on Spiderman: Homecoming, Star Trek: Bridge Crew, Theseus, SUPERHOT, Archangel and every single one of these games are bada@#! Jump into the new and improved Spidey suit as Peter Parker and become Spiderman. Star Trek is going to be really fun to play, because you actually become part of the crew! Fire torpedoes, activate shields, communicate with the crew and explore the world of Star Trek! Let’s being the festivities!
“Skydance is better known for films in the “Mission: Impossible” series, but the company has expanded its offerings to include virtual reality. The developer shows its expertise with narrative in its first project, “Archangel.”
It takes place in a dark future, in which the world has succumbed to climate change. A conglomerate called HUMNX offers to help set the world right, but the process lets this megacorporation take over America.
Players can choose to take on the role of Gabby or Gabriel Walker. Walker is the pilot of Archangel, the United States Free Forces’ secret weapon to fight the tyranny of HUMNX. It’s a six-story mech, similar to the robot in “Pacific Rim.” Using Archangel and teaming up with M1KL, the robot’s AI interface, players turn into a one-soldier army that can turn the tide of the war.
“Archangel” is a game that’s on rails. That means the developers at Skydance move players along a predetermined path. Players have control of the robot’s arms and weapons, which they use to shoot down HUMNX’s battalions, tanks, troopers and aircraft.
Because Archangel can’t dodge attacks, players protect themselves with an energy shield. It’s a strong device, but it lasts only a few seconds before it needs to be recharged. That creates an interesting combat dynamic, in which players have to manage shields, read enemy movements and attack.
The learning curve of this robot jiu jitsu is steep, and that’s piled on top of the challenging campaign. But with enough practice and smart decisions in leveling up the robot, players can overcome HUMNX and delve deeper into the story behind Walker, his family and his ragtag military team.” (Description found at Mercurynews.com published by Gieson Cacho 8/9/2017)
“This indie darling has been out for more than a year but finally debuted on PSVR in July. The premise of “Superhot” is simple. Players are tossed into a minimalistic environment, where they must defeat gunman and thugs hell-bent on killing them.
Thankfully, players have a super power of sorts. The action moves only when the player does. Think of it is as bullet time from the “Matrix,” except this is turned on permanently. That lets player perform moves that would leave Neo saying, “Woah.”
They can toss a bottle at an attacker, and that sets up a reaction where his handgun flies in the air. Players can grab the pistol and use it to eliminate adversaries that are attacking from the sides. More advanced levels push players to perform impressive moves like slicing incoming bullets in half with a knife or dodging shotgun blasts in an interrogation room.
“Superhot” makes players feel like John Wick on steroids. The slow-motion movement gives players preternatural reflexes that work remarkably well in VR. Combat situations become puzzles, where players have to creatively use resources at hand to overcome seemingly impossible situations.” (Description found at Mercurynews.com published by Gieson Cacho 8/9/2017)
3. Spiderman: Homecoming
“The first sequence arms you with rapid fire web shooters and asks you to smash some bottles, the second features web grenades, whilst the third lets you fire sticky webs and pull posters off walls. Each sequence is rated by the suit’s on board computer, Karen, but to be honest you can probably get an A rating on your first try.
Finish the last of these training sections and an explosion in the distance announces the arrival of the movie’s bad guy, Vulture. You get to zip up to crane high above the current play area as Vulture swoops in to attacks. You have to use your webs to stop it from collapsing and you then get to sling a web at a helicopter hovering in the distance and swing through the streets before… it ends.
It’s horribly frustrating, because just as get to do the thing you’ve always wanted to do – swing through streets in VR – the screen fades to black and the credits roll. It’s a tantalising, second long glimpse at just how fantastic a full Spider-Man VR game could be.
Thankfully the movie itself is a rather more lengthy affair and corrects my main gripe about comic book movies – they aren’t comic. From the opening credits, the laughs come thick and fast with a recap of Spider-Man’s debut in the last Avengers movie, but having been shot by Peter Parker on his mobile phone instead. With no origins story to bother about – it’s mentioned in one throwaway line – the movie, like it’s hero, is fresh, modern, and zips along at a cracking pace.
Despite being a late arrival to the Marvel Cinematic Universe, the story is cleverly woven in to the fabric of the previous MCU movies, starting just after the first Avengers movie destroyed major parts of New York, with Michael Keaton’s Adrian Toomes heading up a team that has been tasked to recover the alien technology left after the battle. His contract is cut short when Stark Enterprises take over the job, leaving Adrian without an income to support his family. Fast forward eight or so years and Adrian and his team are now black market weapons dealers, stealing Chitauri alien technology using the Vulture suit and selling it to the highest bidder, no questions asked.” (Description found at TheSixthAxis.com published by Tuffcub 1 month ago)
4. Star Trek: Bridge Crew
“For better and worse, Star Trek: Bridge Crew is exactly what’s advertised–it’s a virtual-reality simulation of operating a Federation starship. For the first few moments, the sheer thrill of taking the Captain’s chair in VR, looking around you to see crew members all working away at their stations, and issuing your first commands is all wonderful and novel. But the second you start yearning for new life, new civilizations, and to boldly go where no one has gone before, you find a game nowhere near that ambitious.
Set in the J.J. Abrams Trek universe, Bridge Crew’s single-player campaign centers around the U.S.S. Aegis–which, after a brief training mission, sets forth on its task to help the Vulcans find a new home. This mission takes the Aegis into a Klingon-controlled territory, the Trench, and into the heart of a potentially ugly interstellar incident. You can fill one of four roles aboard the ship: the Captain issues orders to every other department from the holographic menu built into the player’s chair, the Helm puts you in the driver’s seat, Tactical handles shields and weaponry, and Engineering determines how much power gets shifted to the ship’s vital systems.
The single-player campaign is brief, but it acts as an extended tutorial on the ins and outs of running a starship. From the Captain’s chair, you receive orders from Starfleet and issue the commands that lead the Aegis ever forward. However, particularly in single-player, those commands aren’t as simple as just telling your crew to move forward at quarter impulse or fire phasers. Instead, they’re a piece-by-piece process that must be followed and timed just right, with every crew member involved performing their duties with precision. In single-player, even something as simple as warping involves opening a menu, setting the correct course, telling engineering to power up the warp drive, having the helm align the ship towards the target location, and finally issuing the order to perform the warp. The process becomes second nature over time, especially with a proper VR controller like the Playstation Move to navigate the menu-heavy UI.” (Description found at GameSpot.com published by Justin Clark 6/22/1017)
“Theseus is based on the Greek myth of the Minotaur in the labyrinth. It’s a loose interpretation, so you can expect some surprises in the narrative department, which is probably for the best anytime someone takes on known mythology. I’m keenly reminded of that one time when a man with an ashen body slaughtered every god that Mount Olympus could throw at him. Theseus hints at an almost Dark Souls inspired story, and the massive labyrinth teases a number of secrets hidden within its halls.
Instead of putting you inside of the labyrinth from the first-person perspective of the titular character, you’ll be set at fixed camera angles and over his shoulder at times, with the ability to look around using your own head. Think of third-person action games, notably Devil May Cry or God of War, imagine their camera angles being adapted for VR, and you’ve got a pretty good idea of what Theseus is like, at least in the camera department. The action is nowhere near as fast paced, and the very limited combat against a single enemy type (aside from the Minotaur) ends up being clunkier than an early PS2 game. As I slowly slashed and dodged the giant arachnids, I watched as Theseus’ character model would reset and stutter, instead of offering any sense of fluid combat that I know has been possible for more than 10 years.” (Description found at PlayStationlifestyle.net published by Chandler Wood 7/25/2017)
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