No Man’s Sky: NEXT| PlayStation Hub

Hey there Hub Nation! No Man’s Sky’s update “Next” is going to be released in the next 3 days. Normally, I try not to let other peoples opinions sway me(Los) from getting a game that I want. I’m that guy that will buy it if I like it, and return it if it’s not my cup of tea. What I’m saying is…When “No Man’s Sky” first came out I was going to buy it. I read and watched a review on No Man’s Sky on YouTube and hundreds of people who bought the game were very disappointed! Lefty(Co-owner) asked me if I was going to purchase the game and stream it to our channel PlayStation Hub. After talking to him and reading this article from The Verge, I became very interested once again. Here is the article I read and hopefully you will give “No Man’s Sky a second chance. Click on the Image to purchase No Man’s Sky on Amazon for $25.

Multiplayer Update(published by Patricia Hernandez 7/17/18)

“When sci-fi game No Man’s Sky launched in 2016, it was one of the most anticipated games of its generation. Developer Hello Games boasted that every single element of the game, from the rocks to the fish, would be procedurally generated for players rather than tailor-made by the creators. People believed it would be the ultimate game that you could explore with friends. That wasn’t exactly the case at the time (a fact that caused widespread disappointment). But two years later, an update promises that it will finally help realize part of what fans were fantasizing about in the first place.

Initially, players couldn’t directly meet up in No Man’s Sky: you could interact with things that other players had discovered across the universe, but that was it. Players would try to meet up, only to find they were occupying the same space on the same planet without being able to see each other. In later updates, players could share bases with one another, leave each other messages, and eventually directly talk to one another if certain circumstances were met. However, it was not true multiplayer: other users existed as floating orbs that could only talk and nothing else.”

“On July 24th, that will change with a No Man’s Sky’s update codenamed “Next.” You’ll be able to see the bodies of other players, which means that you can explore spaces together, both on foot and in the skies. Based on the trailer that was released today, it seems that players will be able to engage in dogfights together as well. Hello Games is calling this its biggest update yet, and it’s free to anyone who owns the game.”

Hello Games Original Announcement

“You’ll be able to explore the universe with your friends, or bump into random travellers. You can help friends to stay alive, or prey on others to survive. Your group can build anything from tiny shelters to complex colonies spanning planets, and everything is shared online for others to visit. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks or maybe just scenic trails to share online.”

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Friday The 13th: The Game New Gear Coming Soon!

Hey what’s up guys!? As far as I know, we don’t know the dates of what’s to come with Friday The 13th: The Game, but we do know that the new content is going to be pretty cool! Right off hand(Forgive me for not remembering where I found this) there are new kills: Tombstone kill, Gas can kill, Taking a wiz kill, sex kill and more! I was reading an article from and they have some more information with more awesome content! All the counselors have new swim trunks and bikinis and that’s just one of the new features! We all know you guys are going to go crazy with seeing the sexy girls in the game in bikinis(Calm down boys lol)! Here’s more info from

Friday The 13th: The Game Killer New Content Coming (Published by Jeremy Dick 8/17/2017)

Tons of new content is coming to the Friday the 13th game, including a new Jason, a new map, a Spring Break 1984 clothing pack, and even more!

If you thought streamers were already spending far too much time staring at Tiffany’s, uh, assets, just wait until the new DLC!

On the official social media accounts for Friday the 13th: The Game, they announced the launch of their all-new website. With it comes the reveal of lots of radical new stuff heading to the game. With Single Player on the horizon and all of this new content coming our way as well, let’s just say it’s a great time to be a camp counselor.”


“The first new item in store for us, as revealed on the new website, is the “Spring Break 1984” clothing pack. It will feature “trunks and bikinis” for all of the playable counselors — meaning we’ll get to see nerdy Deborah looks like underneath the Bill Cosby sweater. It will be available “SOON” for $1.99 USD for a limited time, after which it will be $3.99.

Also officially confirmed on the revamped website is an ALL NEW MAP which is based on an actual location from the films. Unfortunately, they’re not saying yet which film the map will be taken from. Is it Camp Forest Green? The alleyways of Manhattan? We’ll have to wait and see, but the devs are confirming that it’s free!”

“Teasing us a little further is the announcement of an ALL NEW JASON as well. As with the map, they’re not saying which Jason this is. There are a select few from the films which haven’t yet made it in. It could be either Uber Jason or The Final Chapter Jason… we just don’t know yet.

That brings us to the mysterious dots the game devs have been parading online. The game website itself mentions these dots, encouraging fans to discuss just what they might mean. These images show a set of eight dots with seven of them being black, and one of them blue. My theory? Whatever this means, the climax will be the reveal of the new Jason and map. I’m thinking (or at least hoping) that it ends up Roy Burns from A New Beginning, with the Pinehurst Halfway House map.

Of course, if this is Part 5 content that they’re incorporating, they damn sure better include the enchilada-eating Demon as well — I’ve already gotten Miguel Nunez, Jr. to agree to provide his voice, after all.

Also featured on the website will be “Weekly Events”. Looking at the preview photo, we can presume it will feature various challenges, with new ones added weekly. It certainly helps add motivation for players to keep coming back to camp every week.”


“There is also a patch forthcoming for all platforms. It adds many more bug and glitch fixes, improvements to matchmaking, revamped cinematics, and much more.”

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Sony Paris Games Week 2017!

So who is excited about the Sony Paris Game Week 2017? I can’t wait to see some more footage from Horizon Zero Dawn: The Frozen Wilds, Quantic Dream’s Detroit: Become Human and more! Here is the little info I just found from

Sony Announces PlayStation Media Showcase at Paris Games Week 2017(Published by Aernout 8/15/2017)

“Sony has announced its PlayStation Media Showcase at during Paris Games Week this October.

The media briefing will take place on October 30 at 4pm UTC. Last year, Sony decided not to organize a press briefing at the event.”

“The lineup for this year’s event have yet to be revealed, but we’re hoping that Sony will show off some more footage for the upcoming Horizon Zero Dawn The Frozen Wilds DLC, Media Molecule’s Dreams, Michel Ancel’s WiLD, and Quantic Dream’s Detroit: Become Human.”

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5 Games You Should Play On PSVR!

Hey what’s up guys!? I was scrolling through PlayStation and found some really cool PSVR games I wanted to share with you guys! I did research on Spiderman: Homecoming, Star Trek: Bridge Crew, Theseus, SUPERHOT, Archangel and every single one of these games are bada@#! Jump into the new and improved Spidey suit as Peter Parker and become Spiderman. Star Trek is going to be really fun to play, because you actually become part of the crew! Fire torpedoes, activate shields, communicate with the crew and explore the world of Star Trek! Let’s being the festivities!

1. Archangel

“Skydance is better known for films in the “Mission: Impossible” series, but the company has expanded its offerings to include virtual reality. The developer shows its expertise with narrative in its first project, “Archangel.”

It takes place in a dark future, in which the world has succumbed to climate change. A conglomerate called HUMNX offers to help set the world right, but the process lets this megacorporation take over America.

Players can choose to take on the role of Gabby or Gabriel Walker. Walker is the pilot of Archangel, the United States Free Forces’ secret weapon to fight the tyranny of HUMNX. It’s a six-story mech, similar to the robot in “Pacific Rim.” Using Archangel and teaming up with M1KL, the robot’s AI interface, players turn into a one-soldier army that can turn the tide of the war.

“Archangel” is a game that’s on rails. That means the developers at Skydance move players along a predetermined path. Players have control of the robot’s arms and weapons, which they use to shoot down HUMNX’s battalions, tanks, troopers and aircraft.

Because Archangel can’t dodge attacks, players protect themselves with an energy shield. It’s a strong device, but it lasts only a few seconds before it needs to be recharged. That creates an interesting combat dynamic, in which players have to manage shields, read enemy movements and attack.

The learning curve of this robot jiu jitsu is steep, and that’s piled on top of the challenging campaign. But with enough practice and smart decisions in leveling up the robot, players can overcome HUMNX and delve deeper into the story behind Walker, his family and his ragtag military team.” (Description found at published by Gieson Cacho 8/9/2017)

2. SuperHot

“This indie darling has been out for more than a year but finally debuted on PSVR in July. The premise of “Superhot” is simple. Players are tossed into a minimalistic environment, where they must defeat gunman and thugs hell-bent on killing them.

Thankfully, players have a super power of sorts. The action moves only when the player does. Think of it is as bullet time from the “Matrix,” except this is turned on permanently. That lets player perform moves that would leave Neo saying, “Woah.”

They can toss a bottle at an attacker, and that sets up a reaction where his handgun flies in the air. Players can grab the pistol and use it to eliminate adversaries that are attacking from the sides. More advanced levels push players to perform impressive moves like slicing incoming bullets in half with a knife or dodging shotgun blasts in an interrogation room.

“Superhot” makes players feel like John Wick on steroids. The slow-motion movement gives players preternatural reflexes that work remarkably well in VR. Combat situations become puzzles, where players have to creatively use resources at hand to overcome seemingly impossible situations.” (Description found at published by Gieson Cacho 8/9/2017)

3. Spiderman: Homecoming

“The first sequence arms you with rapid fire web shooters and asks you to smash some bottles, the second features web grenades, whilst the third lets you fire sticky webs and pull posters off walls. Each sequence is rated by the suit’s on board computer, Karen, but to be honest you can probably get an A rating on your first try.

Finish the last of these training sections and an explosion in the distance announces the arrival of the movie’s bad guy, Vulture. You get to zip up to crane high above the current play area as Vulture swoops in to attacks. You have to use your webs to stop it from collapsing and you then get to sling a web at a helicopter hovering in the distance and swing through the streets before… it ends.

It’s horribly frustrating, because just as get to do the thing you’ve always wanted to do – swing through streets in VR – the screen fades to black and the credits roll. It’s a tantalising, second long glimpse at just how fantastic a full Spider-Man VR game could be.

Thankfully the movie itself is a rather more lengthy affair and corrects my main gripe about comic book movies – they aren’t comic. From the opening credits, the laughs come thick and fast with a recap of Spider-Man’s debut in the last Avengers movie, but having been shot by Peter Parker on his mobile phone instead. With no origins story to bother about – it’s mentioned in one throwaway line – the movie, like it’s hero, is fresh, modern, and zips along at a cracking pace.

Despite being a late arrival to the Marvel Cinematic Universe, the story is cleverly woven in to the fabric of the previous MCU movies, starting just after the first Avengers movie destroyed major parts of New York, with Michael Keaton’s Adrian Toomes heading up a team that has been tasked to recover the alien technology left after the battle. His contract is cut short when Stark Enterprises take over the job, leaving Adrian without an income to support his family. Fast forward eight or so years and Adrian and his team are now black market weapons dealers, stealing Chitauri alien technology using the Vulture suit and selling it to the highest bidder, no questions asked.” (Description found at published by Tuffcub 1 month ago)

4. Star Trek: Bridge Crew

“For better and worse, Star Trek: Bridge Crew is exactly what’s advertised–it’s a virtual-reality simulation of operating a Federation starship. For the first few moments, the sheer thrill of taking the Captain’s chair in VR, looking around you to see crew members all working away at their stations, and issuing your first commands is all wonderful and novel. But the second you start yearning for new life, new civilizations, and to boldly go where no one has gone before, you find a game nowhere near that ambitious.

Set in the J.J. Abrams Trek universe, Bridge Crew’s single-player campaign centers around the U.S.S. Aegis–which, after a brief training mission, sets forth on its task to help the Vulcans find a new home. This mission takes the Aegis into a Klingon-controlled territory, the Trench, and into the heart of a potentially ugly interstellar incident. You can fill one of four roles aboard the ship: the Captain issues orders to every other department from the holographic menu built into the player’s chair, the Helm puts you in the driver’s seat, Tactical handles shields and weaponry, and Engineering determines how much power gets shifted to the ship’s vital systems.

The single-player campaign is brief, but it acts as an extended tutorial on the ins and outs of running a starship. From the Captain’s chair, you receive orders from Starfleet and issue the commands that lead the Aegis ever forward. However, particularly in single-player, those commands aren’t as simple as just telling your crew to move forward at quarter impulse or fire phasers. Instead, they’re a piece-by-piece process that must be followed and timed just right, with every crew member involved performing their duties with precision. In single-player, even something as simple as warping involves opening a menu, setting the correct course, telling engineering to power up the warp drive, having the helm align the ship towards the target location, and finally issuing the order to perform the warp. The process becomes second nature over time, especially with a proper VR controller like the Playstation Move to navigate the menu-heavy UI.” (Description found at published by Justin Clark 6/22/1017)

5. Theseus

Theseus is based on the Greek myth of the Minotaur in the labyrinth. It’s a loose interpretation, so you can expect some surprises in the narrative department, which is probably for the best anytime someone takes on known mythology. I’m keenly reminded of that one time when a man with an ashen body slaughtered every god that Mount Olympus could throw at him. Theseus hints at an almost Dark Souls inspired story, and the massive labyrinth teases a number of secrets hidden within its halls.

Instead of putting you inside of the labyrinth from the first-person perspective of the titular character, you’ll be set at fixed camera angles and over his shoulder at times, with the ability to look around using your own head. Think of third-person action games, notably Devil May Cry or God of War, imagine their camera angles being adapted for VR, and you’ve got a pretty good idea of what Theseus is like, at least in the camera department. The action is nowhere near as fast paced, and the very limited combat against a single enemy type (aside from the Minotaur) ends up being clunkier than an early PS2 game. As I slowly slashed and dodged the giant arachnids, I watched as Theseus’ character model would reset and stutter, instead of offering any sense of fluid combat that I know has been possible for more than 10 years.” (Description found at published by Chandler Wood 7/25/2017)

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No Man’s Sky Update 1.3

Hey there guys! No Man’s Sky‘s update 1.3 has improved the gameplay dramatically! After reading an article from, the game just got way more interesting! Honestly I have’t played the game due to bad reviews from friends, but now that this update is in place…I may go buy the game! Anywho…the planets, animals, plants, creatures and so on have been upgraded to visual stimulation. Multiplayer has been added, but from what Hello Games says “interaction with others is currently very limited.” So multiplayer may or may not be what you think. Here is more on the story from

No Man’s Sky Big 1.3 Update(Published by Oscar Dayus 8/11/2017)

No Man’s Sky might have been out for over a year, but developer Hello Games is still supporting it in a big way. A huge new update, dubbed Atlas Rises, is coming to PS4 and PC today, adding “joint exploration,” a “graphical overhaul”, and 30 hours of new story content.

Multiplayer was a much-requested feature after No Man’s Sky launched in 2016, and finally you can play with other humans–sort of. You’ll be able to see, communicate, and “explore the universe” with up to 16 other players, but they’ll be represented simply by glowing orbs, and Hello Games admits that “interaction with others is currently very limited.” It sounds like the developer is planning on taking this further, however, as it calls the move “an important first step into the world of synchronous co-op in No Man’s Sky.”

The company also says the 1.3 update introduces 30 hours of new story content. Included in this is a new quest system and a branching narrative, along with “double the lore and interactions of the existing game.” New NPC guilds have also been introduced, while the economic, trading, and crafting systems have been expanded.”

“You can now edit the terrain of the world around you, meanwhile, using a new item called the Multi-Tool. This allows you to sculpt landscapes as you see fit, to help customize and enhance your base. In addition, the diversity and visual quality of planets have been improved, and ancient portals allow you to revisit previous worlds. Finally, space combat and low flight have received a bunch of small enhancements, and there are now more ships available to buy.

Hello Games founder Sean Murray said earlier this week that it had been “an exciting, intense, and emotional year for us at Hello Games.” He added: “We have been quiet, but we have been listening intently. We’ve spent that year working hard on free updates for this game our team cares about so much.””

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